The House of Telsa - a game as confusing as the man himself

So, I want to start by saying I do like escape rooms, I do.  But they have to make sense, and this is one of those games that ... well, this is the TL;DR portion - you can go through for the most part and then spend an inordinate amount of time before giving in and getting that hint, then the 2nd hint and then the 3rd and it still doesn't make sense so you have to skip, or there is some minutely obscure portion.

Sigh ... I think the video may speak for itself.

So the idea is that you're Nikola Tesla, a man misunderstood in his time.  I'm wary enough in my own scientific background to not worship him like many do, and have my own skepticism about him (I mean he did claim to be speaking to angels or martians or something too) but he's interesting.

You are put into an evening where it seems he's lost his memory and has to get out of his lab.  Typical escape room stuff.  Tap around, explore, find items, see if you can use items on things to get them to get you to the next step.

Except... for starters, it's VERY dark.  In fact, one of the stumped portions in the video came about because you just couldn't see in an area that there was a 'spike' missing.  

Then sometimes things are so obscure.  Like you'll be tapping all around, but the clue when you give in shows that there's a tiny little screw that you see everywhere else but on this table it's 'special'.

The game also brings in an interesting dynamic for power, as Telsa was all about wireless power, you can connect things in the room to different power nodes to help them turn on.  Weird thing is you can only connect those nodes if you find that special marked spot in the room and do the connecting from there.

It's got some good puzzles that I like - they're good enough to work on and figure out based on the clues, and then sometimes there are just confusing ones where determining what makes what happen isn't as straight forward and you either give up and skip, or you just get it figured by fluke.  I'm usually pretty good with figuring out those kinds of puzzles, but something of them were either just too convoluted (c'mon the clock you can change settings by playing the the key that you needed to open it... usually once you use it, it's done).  

For those annoying puzzles you have to wait for a period of time before the hint shows up.  And usually the hint doesn't really help that much.  Sometimes there's 3 hints, sometimes 4 or 5.  After the last it'll give you the option to skip.  I really try to avoid doing walkthroughs on these, but it still feels like a failure having to 'skip'.  I'm only like 2 chapters in and had to use 2x already.  Ugh.

So, for a $10 game, I am a little disappointed.  I don't need the puzzles spoonfed, but too obscure and it's not going to make sense.  And, it's just so dark.

Source:  https://play.google.com/store/apps/details?id=com.bluebraingames.thehouseoftesla&hl=en_CA


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